Rules

You’ll find at the following links the complete rules of the tournament :

Tournament Rules English

Règles du tournoi – Français

Arena

The arena is limited to a square of about 7m*7m (23ft*23ft). The fighters begin each exchange out of it, with one foot in their respective starting zone.

During the fight, exiting the arena is acknowledged only when both feet of the fighter are fully out of the 0,6m border contouring the arena.

Combat

 Fighters are expected to salute at the beginning and the end of each fight.

 Exchanges

Each fight is divided in several exchanges during which the combatants fight in the arena. At the beginning of each exchange, the combatants are outside of the arena, with one foot in their respective starting zone. At this point, the central judge asks to the combatants if they are ready by asking “Prêts ?”. If one of the combatants is not, he shall raise the hand.

The exchange begins when the central judge says « combattez !».

The exchange is stopped when the central judge says « halte ! », whatever the reason. Combatants shall then immediately stop any action and go back to their respective starting zones.

 Scoring

To be validated, a hit shall be clear, without unnecessary force and properly armed (about 60deg amplitude for cuts, and about 10 cm with blade flexion for thrusts). Slices are not recognized as valid except when the lead to the immobilization of the opponent. In this case, they are assimilated to submissions.

Any area of the blade representing a sharp part can be used to place a valid hit. Hits with the flat are not valid, and, as well as hits with non-sharp edges, shall not be raised by judges and shall not stop the exchange.

Hits with quillons and hilts are forbidden. Pommel strikes are allowed only on the top of the mask, and hence forbidden to the face or anywhere else on the opponent body. It is strictly forbidden to hit an opponent on the ground or presenting his back. The central judge is allowed to stop the fight for a non-valid hit being considered as dangerous.

Submissions, grounding and disarmament are also action stopping the exchange and awarding points. However, armlocks, upside-down tackles, strangulation or any other dangerous takes are strictly forbidden and will be penalized accordingly.

Points are given according to the hit location or the type of action with the following scoring scale. All following actions lead to immediate stop of the exchange by the central judge.

  • Head and neck 3 points
  • Body  2 Points
  • Limbs (including hands, shoulders and hips) 1 Point
  • Feet and crotch  Invalid zone. No point. The exchange shall not be stopped except if the hit is considered dangerous.
  • Exit from Arena, Controlled submissions, grounding and disarmament: 1 point
  • Controlled submissions, grounding and disarmament with direct threat to the opponent with the weapon: 4 points

Double Hits

When both fighters hit in a valid way, simultaneously or within the same fencing time (« Indes » action), the exchange is stopped by the central judge who announces a double hit. Afterblows are considered as double hits if they are performed “indes”, and are discarded if they result from an action started after the central judge ended the exchange. NEW actions after calling the hit of a fighter will not be taken in consideration.

When a double hit is declared, the difference of points between both hits is given to the combatant giving the hit with the highest point value. For example, on a double hit arm vs. head, the combatant hitting the head of his opponent will earn 3-1=2points.

A Meister shall know how to secure himself when defending or attacking. A double hit shows a breach in this principle from both combatants. In consequence, if 3 double hits are raised within the same combat, the central judge declares the end of the combat without any winner. However, scored points are nonetheless registered to potentially decide of the advantage between two combatants at the end of qualifications.

End of the Combat

The combat ends as soon as one of these conditions is filled:

  • Withdrawal of a combatant: According to the reasons of the withdrawal, the central judge can decide to declare as winner the combatant staying in the arena and keep the score as is.
  • Wound preventing one combatant to continue: The score remains as is, however the winner of the combat cannot be the combatant inflicting the wound. If that’s the case, the combat is declared to be a draw. Additional penalties may be given to the combatant responsible of the wound.
  • Exclusion of a combatant: The remaining combatant is declared to be the winner. Additional penalties may be given to the excluded combatant.
  • 10 points total is scored by one combatant: the combatant with the 10 points is the winner
  • Effective combat time reaches 2min30s: The combatant leading the score at this point is declared winner. If both have the same score, the combat is a draw.
  • 3 double-hits recorded in the same combat: The combat is a draw.

Exception: During eliminatory phases, a combat cannot be a draw. Then, the exchange is nonetheless stopped at 2min30s of effective time or after 3 double-hits, and the combatants are informed of the situation. A new exchange begins, without time limit, in sudden death (the first valid hit wins). At this point, further double hits stop the exchange, but do not conclude the combat. However, the glory of the combatants is tarnished in regards of such practices at a so critical moment.

Qualifications

Each combatant is awarded a certain number of Meister-Points according to the result of the combat:

  • Winner : +3 Meister-Points
  • Draw at the end of the time : +1 Meister-Point per combatant
  • Loser : 0 Meister-Points
  • Draw after 3 double hits : – 1 Meister-Point
  • Also Meister-Points can be taken away as penalties.

At the end of qualification turn, the preliminary ranking is made according to the number of Meister-Points accumulated by each combatant. If two combatants have the same number of Meister-Points, the one with the most of valid hits given takes the advantage (including hits given during a combat stopped due to double hits). If the situation is not resolved, the lower number of hits received shall give the advantage. Finally, if none of the above allows ranking these two combatants, a sudden death combat shall be organized.

Playoffs

Eliminatory phase or play-offs will be done on a 16 combatants graph and will be completed by a small finale for the 3rd place, and a grand finale deciding of the Meister of the category.

 Penalties

Stop the combat or leave the arena without the central judge authorization Warning.

At the second yellow infraction of the same type 1 point is given to the opponent.

Interrupt the combat without justification.
Non-justified claim to the referee or the judge.
Removing any part of the protection while the combat is on.
Combatant hits with excess of strength or without control, without injuring the opponent.
Not immediately-stopping when the judge calls HALTE
Moving out of the combat zone voluntary, refusing to fight, impeding the fight willingly by presenting non valid targets
Lack of respect to the staff, public or opponent.
Throw willingly a piece of equipment or weapon. 2 Combat points are given to the opponent.

After the 2nd red penalty another 2 points are added to the opponent as well as the next opponent and a Meister-Point will be retracted for your score.

Remove willingly any piece of equipment from the opponent.
Willingly hits with the cross-guard, hits on the back of the head, back of the torso, or sensible parts.
Joint submissions or dislocation attempts.
Pommel hit not applied to the helmet top. Kicks or knee hits (pushing with the foot is allowed, but not kicking).
Any hit or uncontrolled technique involving an opponent being injured with any degree of severity.
Hateful or dangerous behavior. Expulsion of the tournament
Clear violent hits without any respect to the opponent.
Disrespectful overall behavior, cheating
Participating under the influence of drugs or alcohol.

 

 

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